Animation Controls
Purpose: The animation interface is mostly for controlling animation of deformed shapes. The most common use is in post-processing deformed shapes from various binary files like d3plot, d3drlf, d3idd files resulting from LS-DYNA solutions. This interface is also used for animating mode shapes from eigen-value analysis. Upon loading d3eigv file LS-PrePost will automatically make SF text widget and No. of Div available to the user. SF is a scale factor often used to magnify displacements from linear and eigenvalue analysis. Number of Division is for sub-dividing eigen-vectors from eigenvalue analysis to produce an animation of mode shapes.
Controls:
BDC - Toggle Bottom Dead Center measurement on/off
- First: Enter initial state to display
- Last: Enter final state to display
- Inc: Enter number of states to increment per displayed frame

- 1 step
- back

- play
- back

- stop

- play
- ahead

- cycle
- for/rev

- 1 step
- ahead

- pause

- adjust
- time

- adjust
- speed
- SF: Displacement scale factor
- Time: Time of current state
- State #: Enter state number to display
- No. of Div: Number of divisions
Exit animation interface




