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Vector Operation Interface

Description: This module is used by the following Page 5 interfaces: Vector, Wall, XSect, and Coord. For the Coord interface, it takes a slightly modified form as shown in Figure 2.

Controls: (Vector, Wall, XSect)

  • vector operation
  • Figure 1 - Vector Operations Interface (Vector, Wall, XSect)

Tail
 Call Position Dialog to get tail
Head
 Call Position Dialog to get head

  • X: Enter X coordiante for Tail and Head of vector
  • Y: Enter Y coordiante for Tail and Head of vector
  • Z: Enter Z coordiante for Tail and Head of vector

  • rbs 1n+NL - Define vector with 1 point and a normal
  • cbcNode - Enter node number for base point

  • rbs NormX - Set X component of the normal vector to 1
  • rb NormY - Set Y component of the normal vector to 1
  • rb NormZ - Set Z component of the normal vector to 1
  • rb N1-N2 - Define point & normal by picking 2 nodes
  • cbcNode1 - Enter node number for node 1
  • cbNode2 - Enter node number for node 2
  • rb 3Nds - Define vector by picking 3 nodes
  • cbcNode1 - Enter node number for node 1
  • cbNode2 - Enter node number for node 2
  • cbNode3 - Enter node number for node 3
  • rbs Global - Set translate by global system
  • rb Local - Set translate by local system

  • rbs X/L - Set L for translate direction
  • rb Y/M - Set M for translate direction
  • rb Z/N - Set N for translate direction

  • Distance: Enter distance for translation

Tran-
 Translate in negative direction
Tran+
 Translate in positive direction
  • rb ROTA - Rotate Vector
  • rbs Global - Set rotate by global system

  • rbs X/L - Set X for rotate direction
  • rb Y/M - Set Y for rotate direction
  • rb Z/N - Set Z for rotate direction

  • Angle: Enter angle for rotation

Rotate-
 Rotate in negative direction
Rotate+
 Rotate in positive direction
  • rb REFL - Reflect Vector
  • Reflect: Select reflect items

  • cbc N1 - Pick node 1 for reflection
  • cb N2 - Pick node 2 for reflection
  • cb N3 - Pick node 3 for reflection

  • Nodes: Enter nodes 1-3 for reflection

Reflect
 Reflect
Undo
 Undo last reflect
Clear
 Clear current vector

Controls: (Coord)

  • vector operation
  • Figure 2 - Vector Operations Interface (Coord)

  • X: x-coordinate of CS Origin, Point on local X-Axis, or Point in local XY Plane
  • Y: y-coordinate of CS Origin, Point on local X-Axis, or Point in local XY Plane
  • Z: z-coordinate of CS Origin, Point on local X-Axis, or Point in local XY Plane

  • rbs 1n+Xais - One node and one direction
  • cbcOrigin - Set pick node
  • cbXYPlane - Set pick node

  • rbs AlongX - Set X coordinate of point on local x-axis along x
  • rb AlongY - Set Y coordinate of point on local x-axis along y
  • rb AlongZ - Set Z coordinate of point on local x-axis along z
  • rb N1-N2 - Two nodes
  • cbcOrigin - Set pick node
  • cbX-Axis - Set pick node
  • cbXYPlane - Set pick node
  • rbs Global - Set translate by global system
  • rb Local - Set translate by local system

  • rbs X/L - Set L for translate direction
  • rb Y/M - Set M for translate direction
  • rb Z/N - Set N for translate direction

  • Distance: Enter distance for translation

Tran-
 Translate in negative direction
Tran+
 Translate in positive direction
  • rb ROTA - Rotate Coordinate
  • rbs Global - Set rotate by global system

  • rbs X/L - Set X for rotate direction
  • rb Y/M - Set Y for rotate direction
  • rb Z/N - Set Z for rotate direction

  • Angle: Enter angle for rotation

Rotate-
 Rotate in negative direction
Rotate+
 Rotate in positive direction
  • rb REFL - Reflect Coordinate
  • Reflect: Select reflect items

  • cbc N1 - Pick node 1 for reflection
  • cb N2 - Pick node 2 for reflection
  • cb N3 - Pick node 3 for reflection

  • Nodes: Enter nodes 1-3 for reflection

Reflect
 Reflect
Undo
 Undo last reflect
Clear
 Clear current data

page end
© 2012 Livermore Software Technology Corporation